#include "core/main.h"

AlwaysPerformSingleActionGameAgent::AlwaysPerformSingleActionGameAgent(Game *game, ControllerState controllerState)
    : GameAgent(game), _controllerState(controllerState) {}

void AlwaysPerformSingleActionGameAgent::takeStep()
{   
    // Take the next action (that we have already picked)
    _game->Step(_controllerState);
}
